
i'm 3d Artist, Product Designer, Game Environment Designer, Concept Artist, VFX Artist and 3D Modeler.
My name is Hamid Noruz Soltani , and I was born in 1992 in Urmia, Iran. I am a 3D artist with a deep passion for art, specifically in the fields of concept art, 3D scene design, and 3D modeling. My journey in this realm began during my teenage years when I started learning about these subjects. I kicked off my career by mastering software like 3D Studio Max and Unreal Editor 2.
Over the years, I have dedicated myself to enhancing my technical knowledge and skills. I have worked as a freelancer on various projects, refining my craft. Additionally, I worked at a company specializing in electronic devices as a UI and interface designer and designed website interfaces.
I am committed to continually improving my abilities and staying updated with the latest advancements in the industry. Thank you for visiting my website, and I hope you enjoy exploring my work.
Concept art is an illustration used to visualize ideas for films, video games, animation, and other media before they are finalized. It sets the tone, style, and mood of the project, starting with brainstorming and rough sketches which are then refined. Concept art can be created using traditional or digital tools and includes designs for characters, environments, vehicles, props, and creatures. It serves as a blueprint for designers and animators, ensuring a consistent vision throughout production. Concept artists require strong drawing skills, knowledge of anatomy, perspective, and color theory.